If there is a problem or ambiguity, please refer to common issues or check the GitHub Issues page.
Adding Tapsell Plus Unity package
First, download the unitypackage resolver file. Then add it to your project according to the description of the following link:
check
Jetifier
andAuto Resolution
from the following menus: (Auto Resolution check is optional, but it’s better to enable it so that you do not have to resolve libraries manually each time)Assets > External Dependency Manager > Android Resolver > Settings > Use Jetifier Assets > External Dependency Manager > Android Resolver > Settings > Enable Auto-Resolution
- First, download Tepsell Plus
unitypackage
from this link . Add the downloaded
unitypackage
to your project as follows: (If theTapsellPlusSDK
folder already exists in your project, please remove it).Assets > Import Package > Custom Package...
Resolve libraries through the following menu to ensure that the Tapsell Plus plugin is added:
Assets > External Dependency Manager > Android Resolver > Force Resolve
If the resolver fails and Tapsell plugins are not downloaded into
Assets/Plugins/Android
, you can also download all plugins from this link.Add your own custom Gradle build file by enabling related checkboxes as follows:
Edit > Project Setting... > Player > Publishing Settings > Custom Launcher Gradle Template Edit > Project Setting... > Player > Publishing Settings > Custom Base Gradle Template Edit > Project Setting... > Player > Publishing Settings > Custom Gradle Properties Template Edit > Project Setting... > Player > Publishing Settings > Custom Main Manifest // If you support Android 5 and lower
- If you use Unity Editor 2021 and below, you may need to enable AndroidX is it was not enabled already, go to
Assets\Plugins\Android\gradleTemplate.properties
and add the following code snippet to it:android.useAndroidX=true android.enableJetifier=true
If you use Unity Editor 2021 and below, Go to
Assets\Plugins\Android\launcherTemplate.gradle
, and make sure the compiler’s Java version is 8 and above. added:android { compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 // or JavaVersion.VERSION_11 and above targetCompatibility JavaVersion.VERSION_1_8 // or JavaVersion.VERSION_11 and above } }
If you use Unity Editor 2021 and below, Go to
Assets\Plugins\Android\baseProjectTemplate.gradle
and addmavenCentral()
to bothrepositories
. In newer versions of Unity Editor, this repository is enabled by default inAssets\Plugins\Android\settingsTemplate.gradle
.If your game, supports devices with Android 5 and lower, you may need to enable MultiDex due to the increase in code size and method counts to prevent the following error. If you are using the Android
minSDKVersion
API 21 or above,MultiDex
is activated by default. otherwise you need to enable it manually.D8: Cannot fit requested classes in a single dex file (# methods: 68109 > 65536)
To enable
MultiDex
, go toAssets\Plugins\Android\launcherTemplate.gradle
and add the following code snippet to it:dependencies { def multidex_version = "2.0.1" implementation "androidx.multidex:multidex:$multidex_version" // 2.0.1 } android { ... defaultConfig { ... multiDexEnabled true } ... }
Then Go to
Assets\Plugins\Android\AndroidManifest.xml
and apply one of thea.
,b.
, orc.
Depending on your project’s implementation:a. If you haven’t already added the
Application
class to your project, add the following code snippet to yourAndroidManifest.xml
:<application android:name="androidx.multidex.MultiDexApplication" > <!-- ...--> </application>
b. Otherwise, If you have already added the
Application
class to your project, and you have configured it in yourAndroidManifest.xml
, Go to yourApplication
class and extend it fromMultiDexApplication
as follows:public class MainApplication extends MultiDexApplication { // your code }
c. If you extend the
Application
class from another class, and you can’t extend it fromMultiDexApplication
, you canoverride
theattachBaseContext
method as follows:public class MainApplication extends SomeOtherApplication { // your code @Override protected void attachBaseContext(Context base) { super.attachBaseContext(base); MultiDex.install(this); } }
You can also refer to official documentation for more information.
Android 13 support
Apps updating their target API level to 33 (Android 13) will need to declare a Google Play services permission in the manifest file in Assets\Plugins\Android\AndroidManifest.xml
as follows:
<uses-permission android:name="com.google.android.gms.permission.AD_ID"/>
Read more about Google Advertising ID changes here.
Initialization
First, use the following code snippet to access Tepsell dependency codes.
```c#
using TapsellPlusSDK;
```
Then call the following function in one of your application scripts that runs at the beginning of the program.
```c#
TapsellPlus.Initialize(TAPSELLPLUS_KEY,
adNetworkName => Debug.Log(adNetworkName + " Initialized Successfully."),
error => Debug.Log(error.ToString()));
```
TAPSELLPLUS_KEY
is the key of TepsellPlus and it is created in Tepsell panel for every application you create and you can copy it from the panel.
You can now display the desired ad according to your needs and the description of each type of ad.
GDPR Configuration
Given that The Tepsel Plus library complies with the GDPR rules for displaying personalized ads, by default if the user uses your application with the IP of one of the countries covered by this law, it will display a dialog to user. If you want to determine the necessary access by yourself, instead of the user’s decision, you can use the following code snippet, you can use the following code snippet. Note that this code snippet must be called after Tepsel Plus is initialized and before the ad request is applied to the result of your request. A value of true means that you give ad networks the right to use the information to display personalized advertising. c# TapsellPlus.SetGdprConsent(true);
Family Policy
According to the GooglePlay Family Policy, if any of the target audiences for your app is children (especially if you’re developing a game), your app’s content must be appropriate for these type of users. Also, you are not allowed to collect some personal information like Google Advertising ID. However, the third party advertising SDKs need this advertising id to provide and serve personalized ads for users. As a result, in Tapsell SDK all users are treated as 13 or older. So as an application developer if you’re going to publish your app in GooglePlay, you need to express that your app targets audiences with age of 13 or older. Otherwise, your app will be removed from GooglePlay according to this policy.
Sample Project
for more information, please refer to the sample projects on Github.